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CD ROM Paradise Collection 4
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CD ROM Paradise Collection 4 1995 Nov.iso
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IS_FILES.EXE
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FLASHCRD.ISD
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1994-08-15
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ETC■■■FLASHCARDS - LEARNING THE PERIODIC TABLE
■0100
│ ƒ2 Flashcard Periodic table learning drill. │
If you are a student or are using The Integral Scientist in an educational
setting or if you simply enjoy a challenge, you can take advantage of the
Flashcard challenge. Use it to test your knowledge of the elements, their
proper symbols and their atomic number.
The Flashcard function selects an element at random from a set limited by
skill level and presents the symbol, name, or atomic number. You respond
by supplying the missing information. You accumulate points for correct
answers and are penalized for incorrect responses. No one but you will
know your score, and there is even a legitimate way to "peek" at the proper
answer.
Although The Integral Scientist is designed primarily as a tool for working
chemists, it is also a useful reference for students of chemistry. The
beginning student, challenged with learning the periodic table, may find
this Flashcard function the ticket to an A grade and perhaps a rewarding
future as a professional chemist!
~
~> To start the "Flashcard" periodic table drill function from the main <
~> menu, press "L" or [shift-ƒ2] or select with the highlight bar and <
~> press [enter] or with your mouse, double-click the menu line. <
THE FLASHCARDS SCREEN
The Flashcard element drill screen is similar to the periodic table
screen except that the currently selected element quiz set shows as
question marks in the table. In place of the basic information panel is a
quiz panel. Your answers appear in the upper area of the quiz panel, below
that section is a continually updated listing of your current score.
________________________________________________________________________________
■1205
THE FLASHCARD MENU
~> Press [f1] to display the drop-down menu of commands. Commands in <
~> the menu enclosed in square brackets can be entered at the menu by <
~> key or by clicking on the menu line with your mouse. <
~
╔══════════════════════════════════════════════════╗
║ up/dn arrows change skill level ║ ü Number of elements.
║ [space] get a different question ║ é Skip a question.
║ A-Z or [enter] begin answering ║ â Attempt to answer.
║ [shft∙ƒ1] peek at answer in periodic table ║ ä Get A Clue!
║ any key during result display: ║ │ This is how you
║ pause to view correct answers ║ │ learn those elements
║ press again to continue ║ ┘ you don't know yet.
║ [del] reset score counts to zero ║ à Better luck next time!
╚══════════════════════════════════════════════════╝
Test yourself by first choosing a skill level, then working your way
through the random selection of questions. If you wish, you can click your
mouse on the periodic table to fill in the answers for the element you
clicked on. All elements will respond to a mouse click, but only those
indicated with a question mark will be used for the random selections.
________________________________________________________________________________
ȟChange Skill Level
To adjust the level of difficulty, use the up and down arrow keys. At
level one, 20 of the most familiar elements are included in the quiz list,
at level ten, all 118 elements, including the undiscovered theoretical
constructs above 109. The elements included at each skill level show as
question marks in the table.
________________________________________________________________________________
ȎSkip Over A Question
Press the space bar to begin; an element is presented. You can either
attempt to answer or skip by it and try another. To skip the current
selection, press the space bar again.
________________________________________________________________________________
ȉAnswer
When you want to attempt an answer, press [enter] or begin typing your
response. The first blank is highlighted and you must type in your guess.
Names must be spelled correctly and symbols must be capitalized. If you
are correct with both responses you are rewarded with three points. One
right answer and you get a single point. Miss them both and you loose a
point.
________________________________________________________________________________
ȊPeeking At The Answers
A friendly feature of the FlashCard drill is that you can "cheat" if you
wish. Press [shift∙ƒ1] and you'll get a three second glance at the complete
table with the currently selected element marked and the element
information displayed in the center window. Once you've peeked, however,
you forfeit a point regardless of your response.
________________________________________________________________________________
ȈResetting The Score
Your accumulated score is retained for the current session. You can leave
the Flashcard function and go to other tasks, then return and resume with
your previous score. When you exit The Integral Scientist, your score is
erased. You can also reset the score to zero by pressing [delete].
________________________________________________________________________________
■1210
USING FLASHCARDS
SETTING THE SKILL LEVEL
The default skill level when you first enter the flashcard function is
level 2 There are 20 elements in the quiz list for level 2, 12 for level 1
and the higher levels each add 12 or occasionally 16 elements. At level
10, all 118 elements included in The Integral Scientist element database
are included, even the as yet undiscovered superheavy theoretical elements
above 109.
~> Press the up and down arrow keys to change the skill level and watch <
~> the periodic table as the symbols change to and from question marks. <
~> Select a skill level you are comfortable with and you are ready to <
~> begin. <
~
RANDOM QUESTIONS
Normal mode for flashcard drills is to allow the function to randomly
select an element from the quiz set. Each press of the space bar generates
a random selection for the next question.
~> Start the random selection by pressing the space bar. Each time you <
~> press the space, a new element is selected and either the symbol, <
~> name or number will be displayed. Try answering the current <
~> selection by pressing [enter]. Key in the first empty field and <
~> complete the entry with the [enter] key. If your response is correct,<
~> the answer you keyed in will remain visible. If the field is <
~> blanked that means your first response was incorrect. <
~
~> As an example, suppose that the display shows the number 28 in the <
~> right-hand corner box. If you enter Cu in the symbol box, the <
~> display will blank out your response. It would then be foolish to <
~> key in Copper in the name box. You might then rethink your response <
~> and enter Nickel in the name box, thus gaining 1 point for your <
~> answer. If you had entered Ni in the first place, the symbol would <
~> have remained visible and after entering the correct name you would <
~> have gotten the bonus value of 3 for getting them both right! <
~
PEEKING AT THE ANSWER
Before beginning to answer a question you can peek at the proper response
by pressing [control-ƒ1]. The symbol, name and number of the element in
question will be displayed for a three second interval. Pressing any key
during that interval will permit an extended view of the periodic table.
~> If when a question comes up, you are stumped, but don't want to skip <
~> over it, you can peek at the answer. For instance, suppose you are <
~> working at level 8 and are presented with Yb. Although you know <
~> that Yb is Ytterbium, perhaps you don't remember how to spell it <
~> correctly or you can't remember which of the 4 elements named for <
~> the Swedish village Ytterby this one is numerically. Press or click <
~> on [control-ƒ1]. The element selection cursor will highlight the <
~> elements position on the table. If that's enough help, begin your <
~> answer, otherwise, press or click on [control-ƒ1] again to briefly <
~> see the answer displayed. (Pressing [shift-ƒ1] is the same as <
~> pressing [control-ƒ1] twice.) <
~
~> If you want to browse the database, press any key during the 3 <
~> seconds that the answer is showing and you are then a guest in the <
~> elements function. You can move around and review the Ytterby <
~> elements, then return to the quiz. <
~
MAKING YOUR OWN PICKS
Clicking the mouse on a question mark in the periodic table will cause that
element to be the next question. The choice of symbol, name or number is
still generated at random.
~
~> Rather than letting the pseudo-random generator select your <
~> questions, you can, if you have a mouse, click on a question mark to <
~> select your own choice. Clicking on a question mark with a mouse is <
~> the same as pressing [enter]. You must try to answer. If you click <
~> on an element which is not in the quiz set, you will see its <
~> information but will not be quizzed. That can be a good way of <
~> getting clues which will help you learn your quiz set elements. <
RETIRING AN ELEMENT
After an element has been correctly answered twice for each of the three
possible questions without an error it is removed from the question list.
~
~> The thrill of victory can be yours if you are good enough! Each <
~> element in a quiz set can be presented to you in three ways. You <
~> are supplied either the symbol, name or number and must supply the <
~> other two. When you have responded correctly twice to all three <
~> questions for an element, the element is retired from your quiz set. <
~> The question mark is replaced with the symbol in the periodic table <
~> and you will no longer be asked question on that element. If you <
~> retire ALL the elements of your quiz set you will be heartily <
~> congratulated! <
________________________________________________________________________________
■■